Examining old Magic cards and mechanics, particularly from the game's early years,
and reimagining them without all the text and rules headaches
Saturday, November 26, 2011
Aisling Leprechaun
A peculiar little card.
There's a cycle of "change colors" in Legends and a few color-hosers in the set, but this card is the oddest of the lot. You have very little control over the color change, and it doesn't have any special synergy with anything else in the set. This is an odd card in another way -- its ability is fine, and could be printed today, but it's so weird that it'd only see print again in a set dedicated to a "color matters" theme. Legends isn't that set, and I'm not sure that color matters will ever get another go. (It's a hard mechanic to do well -- and a modern take would probably eschew most color-changing cards, anyway, opting to go the parasitic route, rewarding you for playing a ton of one or two colors.)
My solution is simple -- let's make the card a little more holistic.
Pro: green on a green card is unusual, no doubt, but it's the one ability that makes this card make sense. The way it'll work is that, if you block the lucky little guy, your duder turns green and can't harm the leprechaun -- but still blocks him. Of course, next time, that guy can't block him. Eventually, the tricky little fellow will slip through. The pro: green means he can't get hit by a Rancor, barring some serious hoop-jumping, but I'm OK with that -- there's plenty equipment going around, and it'll work well with him. He's similar to Silhana Ledgewalker, but protection and color-changing are unusual abilities that I think warrant uncommon status.
I went back and forth on his casting cost, but settled on G. He's hard to block, but the Ledgewalker is harder to kill, harder to block and easier to exploit. If his color-change ability was on demand, we'd have to rethink that cost, of course.
The one place he outshines Ledgewalker is on defense, where he shuts down an attacker a turn. He's like Will-o'-the-Wisp in that sense, and I'm OK with green getting half a wisp -- remember, the leprechaun doesn't fly -- for half the cost.
Labels:
Legends
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