Friday, July 20, 2012

Dream Coat



Well, it ain't technicolor, but then, what is?

This card is unusual in that Legends way; it's interesting, subtle and probably too narrow to see print at any cost. It's also out of its depth in Legends; most of the color-matters cards are hateful hosers, making this a part-time dodger, rather than an unusual enabler. It would have been better in Alliances, where there are both color punishers and buffers.

If I had the choice, this card's concept would have been shelved for Invasion, but we deal the hand we're given. Here's what I'd do:



Dream Coat's a nice name -- it's evocative and fits the idea of the card. Its biblical reference by way of Andrew Lloyd Weber doesn't really fit here, but the ephemerality of a coat woven from dreams is just a wonderful image and matches the softer, less clinical side of blue. (That's a side of blue that I think recent sets have neglected. The early sets were much, much better at hitting whimsical than recent sets, a calculated artistic direction that Wizards never really recovered from during the Jeremy Cranford era.) All that being said, non-creature permanents don't typically wear coats, and Wizards has yet to print a coat rack, as far as I know. A veil is an article of clothing, too, but it's got another definition -- it's something that hides, even metaphorically. I've said that something "is veiled" in conversation, but I can't remember saying that something "is coated." ... Not in this sense, that is.

In Invasion, this card may have actually seen play -- it had plenty of cards that cared about the number of permanents of a given color on the field, and this card would have played with that math quite nicely.

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