Examining old Magic cards and mechanics, particularly from the game's early years,
and reimagining them without all the text and rules headaches
Friday, July 20, 2012
Dream Coat
Well, it ain't technicolor, but then, what is?
This card is unusual in that Legends way; it's interesting, subtle and probably too narrow to see print at any cost. It's also out of its depth in Legends; most of the color-matters cards are hateful hosers, making this a part-time dodger, rather than an unusual enabler. It would have been better in Alliances, where there are both color punishers and buffers.
If I had the choice, this card's concept would have been shelved for Invasion, but we deal the hand we're given. Here's what I'd do:
Dream Coat's a nice name -- it's evocative and fits the idea of the card. Its biblical reference by way of Andrew Lloyd Weber doesn't really fit here, but the ephemerality of a coat woven from dreams is just a wonderful image and matches the softer, less clinical side of blue. (That's a side of blue that I think recent sets have neglected. The early sets were much, much better at hitting whimsical than recent sets, a calculated artistic direction that Wizards never really recovered from during the Jeremy Cranford era.) All that being said, non-creature permanents don't typically wear coats, and Wizards has yet to print a coat rack, as far as I know. A veil is an article of clothing, too, but it's got another definition -- it's something that hides, even metaphorically. I've said that something "is veiled" in conversation, but I can't remember saying that something "is coated." ... Not in this sense, that is.
In Invasion, this card may have actually seen play -- it had plenty of cards that cared about the number of permanents of a given color on the field, and this card would have played with that math quite nicely.
Labels:
Legends
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