This cycle was an interesting little set of artifacts. Like many of the set's iconic cards, these were very playable when they were printed (though not quite tournament-worthy) -- but they haven't aged gracefully. There's already an updated version of these, released in Future Sight:
But Mirrodin's artifact charms echo the mana batteries, too, in that they're artifacts with on-color themes. There's also Ice Cauldron, a wonderfully arcane card with more rules baggage than an OCD ex-hooker; while it does something totally different than the mana batteries, it's an artifact that stores colored mana and (kinda-sorta) casts spells. (Think of it like the biggest spellbomb ever.) All of these were cool ideas that I wanted to put together.
Other abilities I pondered for the Black Mana Battery included removing cards in graveyards and killing a creature with converted mana cost X or less; I settled on fear because unblockability is one of Legends' subthemes.



No comments:
Post a Comment